

Groves are a alternative to ruins, but they generally give lower equipment rewards than sandworms, and with them spawning on either side of their tile, you don't want to put them within two tiles of cemeteries or you'll be fighting ratwolves under the fire of skellie archers. In short, swamps do more harm than good, so I don't ever use them.

Necros usually have a relatively small health pool, since Magical HP is their sustain, and it seems that regen ignores magical HP, so as soon as you stem on a swamp tile, you REGULAR HP begins dropping like a rock. Rogues have a built in vampirism, you can't turn it off. You OWN vampirism and regen do more damage to you than the enemies do. I've yet to see where the inverted healing helps me more than it harms me. Some people have suggested fighting Vampires on swamps, but so far that is a HORRIBLE idea. Swamps are a bad idea for everyone involved. Quest rewards generally stink and I've rarely gotten one that wasn't WELL below the level of what I was wearing. I prefer skeletons, but you NEED to have two tiles that can be placed on the road, and the alternative, villages, have the hazard of screwing up a future fight. Almost half the time, you get no exp/trophy/materials/item. Now, while I like the ruins for giving you random materials, I hate the fact that the sandworms only have a 60% chance to die when you kill them. Since this is a farming run, I've taken Deep Pockets so I can run this loop a few more times before I max out on the things I'm farming. In addition, you get a ton of cards, which get you a bunch of books of memory, which you can also break down for Hydrogen.
#Astral orb loop hero full
Most fights reward you with shards, so getting two full orbs from a single fight is crazy. They are the easiest and fasting thing to farm that can break down to a lot of hydrogen. The reason I REALLY like Orbs of Expansion deals more with Alchemy than anything else.

The Vampire will often summon a swarm of bats, which can get you Orbs of Unity, as well. That way you will be fighting between four to six enemies on each tile, which can quickly earn you one or two Orbs of Expansion PER FIGHT in Chapter 3. However, once you have gotten your character pretty well started and can get through the four spider fights without trouble, then put a Vampire Mansion on them. These will often have three or four spiders on them, and are considered good for farming cards. Then, right before the end, you have a bunch of spider nests. I've kept them a tile apart so that you don't run into issues where the monsters are shooting you from the next tile over, except when a slime spawns. For a rogue, this is less a problem, but for Necro and Warrior, it is better to get the good equipment at the beginning of the loop rather then just before the loop ends. You want your strong monsters like skeletons and snadworms up front, since that is where your good equipment comes from. OK, so ignoring the river, forests, and storm temples, let me explain my reasoning about the loop. After that the amount the monsters increase outpace your character's growth (unless you get lucky with traits or do something freaky with the loop like surround it with road lanterns). So most loops you run are going to be less than 20. I'll be finding level 19 weapons of the same rarity as level 16 weapons, but they do less damage. I've noticed that once you get to a certain point, the equipment just about stalls. Attack speed isn't like this, because your DPS would be going up with your weapons. The burned forests mean that you hit a lot harder, but since they don't scale with loop count unless you keep building them, they are a temporary solution and you time on the loops is limited. So I'm using the Storm Temples to create burned forests (and Metamorphosis Orbs) and keeping my attack speed around between +110% and +130%. I'm using a Rogue on this, but the loop set-up would probably work with Warrior or Necro, you would just change the landscape. Here is a good example of a minimal loop. (edit: added spoiler tags for space, and because I'm running much tighter loops now)
